Works as part of a team to develop elegant solutions that solve software problems related to spatial user experiences. Majority of the time spent working in a 3D development engine (primarily Unity) or writing code in C# and other object-oriented languages for use in the creation of virtual and augmented reality experiences. Is involved in both the initial development of the spatial experience as well as porting the experience to different apps or xR platforms. Experience working in Unity, ARKit and ARCore is required. Knowledge of trends in technology and usage in spatial media, ability to adapt to a rapidly changing environment, and ownership of at least one commercially available VR system is preferred.
The University of Nebraska-Lincoln seeks to attract and retain a high performing and diverse workforce in which employees' differences are respected and valued to better meet the varying needs of the diverse populations we serve. The university fosters a diverse and inclusive work environment that promotes collaboration so that all individuals are able to participate and contribute to their full potential. As an EO/AA employer, qualified applicants are considered for employment without regard to race, color, ethnicity, national origin, sex, pregnancy, sexual orientation, gender identity, religion, disability, age, genetic information, veteran status, marital status, and/or political affiliation. See: http://www.unl.edu/equity/notice-nondiscrimination.
Minimum Required Qualifications:
Associate’s degree in Computer Science and/or Emerging Media Arts plus two (2) years' experience software and/or web application development; equivalent education/experience will be considered. Work history will show the ability to write functional code in C# or similar object-oriented language and use that ability in 3D development engines (Unity, Unreal).
Ideal candidate will have degree in Computer Science and/or Emerging Media Arts. Experience using WebGL and libraries (e.g. three.js, regl), AR frameworks and platforms (ARKit, ARCore, SparkAR, Lens Studio), 3D authoring software and optimization of assets, creative coding frameworks (e.g. open Frameworks, Cinder, Processing) and shader languages (GLSL, HLSL). Experience developing and publishing spatial experiences (including VR and AR). Knowledge of trends in technology and usage in spatial media. Ability to adapt to a rapidly changing environment. Ownership of at least one commercially available VR system.
Posted Salary: Negotiable
Job Type: Full-Time
Internal Number: 70106
About University of Nebraska - Lincoln
With over 25,000 students, the University of Nebraska-Lincoln is a diverse educational insitution with international stature. The intellectual center for the state of Nebraska and beyond, we are a land-grant, top tier national research-extensive insitution. Part of the Big Ten conference, Big Ten Academic Alliance, our mission includes growing relationships and resources that enable the University of Nebraska to change lives.